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Pewdiepie obscurity 5
Pewdiepie obscurity 5











pewdiepie obscurity 5

#Pewdiepie obscurity 5 update

An update posted in April suggest the Project Phoenix developers are pinning their hopes on smaller unnamed productions to help them raise the money needed to finish their Kickstarter game. Without Clark, the developers now have to rethink their production, such as hiring more programmers than intended, moving to a new developer-friendly game engine, creating new assets, and finding new ventures to pay for these unforeseen costs. Much of Project Phoenix's development revolved around Clark's involvement. Clark never came and that crippled development on the game. The Project Phoenix team were waiting on a specific programmer - gameplay programmer David Clark ( Ori and the Blind Forrest) - to help them make their 60-hour RPG into a reality. What happened? A 2015 update revealed the ugly truth.

pewdiepie obscurity 5

It's the year 2017 and there's no solid release date for Project Phoenix in sight. The Kickstarter campaign for Project Phoenix raised over $1,000,000 in 2013 and had a release date for March 2015. What sealed the deal for most gamers was seeing legendary Final Fantasy composer Nobuo Uematsu listed in the game's credits. That was the sales pitch for Project Phoenix, a squad-based strategy game being developed by "some of the greatest creative talents in the video game industry." Developers that worked on games like Final Fantasy, The Elder Scrolls: Skyrim, Diablo III, and more. On paper, a real-time strategy RPG that mashes together the best elements of JRPGS and WRPGS sounds like a match made in heaven. According to Yogcast, TUG was "the game we were hoping Winterkewl Games would make." Yogcast apologized to their backers and tried to make amends by offering them a copy of TUG, an open-world survival game that was also crowdfunded on Kickstarter. That last incident caused Yogcast to lose complete confidence in Winterkewl Games altogether.ĭespite Winterkewl founder Kris Vale investing $25,000 of his own money into the game and sacrificing his own marriage in the process, development of Yogventures came to a halt in 2014. The indie developer missed deadlines, turned in disappointing work, underestimated development cost, and lost a key artist early in development, along with the $35,000 used to hire him. Yogventures promised more than what first-time developer (red flag) Winterkewl Games could deliver. Unfortunately, whenever something sounds too good to be true, it usually is. Sounds incredible, right? Yogcast fans poured over $567,000 into the Yogventures Kickstarter, just to play a game based on their favorite YouTubers. Titled Yogventures, the open-world sandbox game promised adventure, random-generating worlds, crafting, character customization, and Jaffa Cakes galore.

pewdiepie obscurity 5

No longer satisfied with playing endless hours of Minecraft for its seven million subscribers, The Yogcast were going to star in an open-world video game of their own. Here are the 15 Biggest Kickstarter Fails in video games.īack in 2012, the popular YouTube gaming channel known as The Yogcast announced it was entering the Kickstarter ring with a pricey video game proposal of its own. Unfortunately, the early days of Kickstarter saw developers and backers blindsided by the hype and falling prey to pitfalls too big to endure. When you fund a game on Kickstarter, you’re taking a chance that the developer you just entrusted your money to - whether is five dollars, $100, or $1K - isn't capable of developing his game. Kickstarter puts the public in the role of a video game publisher and that scenario isn’t always rosy. Sometimes these games are able to carry on other times these games get the axe. There are times when a game is hit with an unexpected delay, graphical downgrade, or unexpected development cost. However, not every Kickstarter is a dream come true.

pewdiepie obscurity 5

And when famed Konami producer Koji Igarashi launched a Kickstarter to make a new Castlevania inspired game called Bloodstained, fans eager to see the 2D legacy continue raised over $5 million to make it happen. If not for the love of the Mega Man franchise, the critically acclaimed Shovel Knight would have never seen the light of day, without fans pledging $300,000 for development. If not for the fond memories of point-and-click adventure games by Tim Schafer, the former LucasArts developer would have never been able to raise over $3.45 million for Broken Age, an adventure game inspired by his heyday at LucasArts. We’ve seen video games too niche for mainstream audiences reach unimaginable levels of success, thanks to the emotional and financial support of gamers. The crowdfunded website is the perfect platform for developers - new and old - to make their dream game a reality.













Pewdiepie obscurity 5