

In a Grixis control build, it helps fill in the two-drop slot while taking out a potentially problematic card before it has the opportunity to accrue value. Identifying similar cards can give you a big leg up on the competition.Įxtract the Truth might appear to be your typical bad sideboard card and in most cases it still is. One of the biggest advantages of going Grixis is that a power card like Corpse Appraiser has an ALSA of 4.32 which is outrageous for an uncommon that floats around the top ten highest win rates in the set. It’s very important to focus more on building a blue-black control style deck splashing red over something like a Rakdos sacrifice deck splashing blue otherwise you’re going to have a bad time.

Grixis control is a very strong counter to all of the Bant decks running around and you won’t have to fight too hard over two of the colors. The other thing is to draft a deck that destroys the best deck. With so many people fighting over Bant colors, they tend to end up low on interaction so a card like Security Bypass can be the mirror breaker. The next big thing is adjusting your deck to be more effective in the mirror. Ceremonial Groundbreaker is almost bomb level in a citizen heavy version, while a version with more diverse creature types would prefer almost any of the on-color combat tricks to the shovel. A great example of this is the different ways to build a Selesnya deck. The number one thing to do is build a deck, not a pile of good cards. It’s widely acknowledged that Brokers are the best colors to be in (as predicted by yours truly in the prerelease version of this very article), but it’s important to understand where you can still gain advantages in a world where this is common knowledge. Don’t play a third color just because you can, make sure those cards have a reason to be in your deck.īuy on TCGplayer $0.03 Buy on Card Kingdom $0.25 view card details The most common decks are going to be two colors splashing a third for power cards within that shard. If it’s pack three and you have no fixing lands, you should be grabbing your first one over anything except a bomb.Įven though it’s a shard set, if you end up in straight three colors your draft probably went off the rails somewhere. This obviously changes as the draft goes on. Think about it like this, if the person you’re passing to sees a late Corpse Appraiser and a Brokers Hideout in the pack, which one are they going to think is the bigger signal? I’m saying that with shard lands (the sacrifice lands that get three types) or duals they are going to get passed because they don’t have the universal applications that Evolving Wilds or Uncharted Haven brings. I’m not saying that you shouldn’t be taking fixing. Fixing is abundant so if you find the proper lane to be in color wise, you’ll end up with both the cards and the fixing for it. Mana fixing is important, but you shouldn’t be prioritizing it early in the draft. The Lord of the Rings: Tales of Middle-Earthīuy on TCGplayer $0.35 Buy on Card Kingdom $0.25 view card details.
